to include the sent time and attack ID reference perhaps?. If the text that is used to rename could be customisable at all. a few more things that would be great to see!. For any bug, issue, help or suggestion feel free to reply on this thread. haul time in seconds/ durationfactor - durationinitialseconds) (1 / (durationexponent)) / 100) (1 / 2) the factor and exponent are different on each world. Mass Command Timer Approved: t14258011 This is how the script looks in practice: Script requires Premium Account to be active. Would be better if it could pick up the actual destination coordinates!. This actually fluctuates depending on the world. your script would not identify this error and just use those coordinates as destination when renaming. similarly, if I were to alter the coordinates in the existing command name. if I delete the coordinates from the command name, the script doesn't rename it correctly. it appears to pick up these coordinates from the existing command name. it also appends the co-ordinates which should be the village the command is heading towards. The script renames commands, using the name defined in the filters based on troop numbers correctly. By default you as the one who generated the script are a super admin and you will be able to access the script all the time and also give others admin privileges. but would that be easier to utilise when retaining script settings? Hello there, I could do with the script that calculates what resources you have coming back and with what efficiency. The link on the quickbar itself would be useless and not do anything. so if you had settings stored in id#1 - with all the settings stored in the URL section of the link - defined by tag references so your script can pick up the relevant parts. Unlike the notebook, its not frequently modified by users and therefore less corruptable.Įach item on the quickbar has an ID according to order (I believe). This script takes your reports, commands, incomings, and troops, and uses this to provide useful information. Each user must get their own script for each world - instructions below. This previously private script is now open for general use. The script will usually take a few moments, and then the output will appear. Thread starter RedAlert Start date Tags fake script fake script client fake script generator fake script with interface fakescriptclient misteralb redalert twscripts RedAlert Senior In-Game Staff. Just go to your sniping group (or any appropriate group), run the script, paste in your list of snipes, check off all the troop types you want to snipe with, and click 'Go'. How about using a quickbar link to store the settings?. You can deploy your own Vault, but it will need to be approved individually. If your tribe has a list of necessary snipes in a reasonable format, using the script is easy.
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